Each Hero has their own abilities and combat styles, though primarily players will rely most of the time on their actual troops within their army to do the majority of the fighting. Players are then able to choose the class of their Hero, with two different classes for each one Might Hero and one Magic Hero, as we had chosen the evil Necropolis faction we had a choice between the Death Knight or the Necromancer, and we chose the latter. When first stepping into the game players are confronted with a choice of two different factions, key organisations within the Might & Magic franchise: Necropolis or Haven, though with little information initially the choice of faction primarily chooses the main story arc that players will progress down and the types of quests that they receive as well as the Hero that they control, their abilities and the types of units that will make up their army leading to 2 very different play styles. In the game players are responsible for leading their own army in one of two powerful factions as they progress through an epic story of war and conflict.
This week checked out Might & Magic Heroes Online, the newest browser-based MMORPG meets tactical combat strategy game from Ubisoft, continuing their popular franchise with this new free to play MMO.